Patch v0.8.395 now available!
Hey, here are the changelogs for the recent patchs v0.8.38, v0.8.3.9 et v0.8.395:
Changelog v0.8.395
Balancing
- Reroll now costs 20 Engrams (was 30)
- Healing Totem now heals 10 HP for 4 Engrams (was 5 Engrams)
- Rooms with an object at its center (chest, Artefact shop, Healing Totem) now spawn a random number of monster waves that scales with the Threat Level (max number of waves: 8). This will allow players to drop more Engrams during a dungeon exploration.
Fixes:
- Fixed a bug where you could use the Healing Totem without enough Engrams
Changelog v0.8.39
Important changes:
- Now the Obelisk will activate automaticly once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk
- Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently
- Dashing now allows the player to go through monsters, in addition to projectiles
- Rerolling Artefacts now costs 30 engrams (was 10)
- Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
Artefact changes and balancing:
- Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player
- Keya's Mask: Now the burning explosion triggerd by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions!
- Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%)
- Third Eye: Memory Crystals now grant 5 engrams instead of 10
- Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown
- Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time
- Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%)
- Void Ring: the effect upgrade is now calculated correctly
- Gravitron: the effect upgrade is now calculated correctly
Other chances:
- The trail behind the player during a Dash is now blue to match the color of the helmet's horns
Fixes:
- Fixed a bug where the Obelisk could drop a Unique Artefact multiple times
- Fixed a bug where the Totem of Torpor was canceling the Rewind skill
- Fixed a bug with the shadows casted by the pillard of the Obelisk room
Changelog v0.8.38
- Added a new option to enable "Simple Lighting Mode", which uses different light effects that require far less computation power. This should significantly boost FPS on low-spec systems while being visually close to the normal lighting system!
- Optimisation pass on several light effects
- Updated some visual effects, including the main melee attack and fireballs
- Increased the movement speed bonus of "Condensed Antimatter" Common Artefact to 10% (was 1%)
- Updated the description of the "Gem of Torpor" Boss Artefact to include proper input commands (3 key / D-PAD right)
- Updated the description of the "Ancient Prism" Common Artefact to include the total critical strike chance
Thanks for playing!
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Demise Sanctuary
Fast-paced twin-stick action roguelike game
Status | In development |
Author | Belho Studio |
Genre | Action |
Tags | arena, brawler, Godot, Loot, looter, Roguelite, Twin Stick Shooter |
Languages | English |
More posts
- Patch v0.8.37 now available!May 17, 2022
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